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Factorio on switch
Factorio on switch





  1. FACTORIO ON SWITCH FULL
  2. FACTORIO ON SWITCH MODS

And if the stack is complicated, this can really put a stop to productivity. It's just too hard to make progress fast when you add people to a project: people don't agree, they need to communicate not to overlap or to understand the changes added by others, this all slow things down. What's also interesting is that this work ended up being a one-person project. It sounds like they discovered the pain of growing tech debt and paralysis due to an aging stack, and the lack of results when you throw money at the problem (in other words, contract work to some external entity). This reminds me of their post on good foundations. > We had some history of starting Factorio-related sub-projects that ended up in development hell for years We even worked with some external companies, but the projects never even got to the point where they would run technically, let alone the complicated part of making the game playable using controllers or touch screen. > We have a long history of trying to bring Factorio to other platforms, including consoles and mobile phones (not including April Fools). But for the deck - the trackpads, back buttons, and grid menus open up tons of potential. > I know that when Wube announced Steam Deck compatibility for Factorio, their blog post somewhat doubted the ability to control the game easily using a controller since the game wasn't designed for it - and I'd agree with them for any other console controller I think.

factorio on switch

> For everything else not in the layout specifically, I have no problems just clicking on the UI buttons for what I need, like Rate Calculator or To-do List, as they are less frequently needed. That said, people are playing Factorio on the deck and liking it as it has enough buttons and additional controls beyond the traditional controller. So generic controller support is planned, just that like most things, it will take some time. Also I want to make it a priority to focus on the initial feedback coming from Nintendo Switch players, to make sure any bigger issues are ironed out quickly. There's still more work to be done for generic controller support, such as dealing with the many controller types, handling mods, ability to switch between "keyboard and mouse" and "controller" modes, etc. Currently the controller support is optimized for and built around the Nintendo Switch system, the Joy-Con™ controllers, and their features.

factorio on switch

> I actually started working on the port for Nintendo Switch before the Steam Deck was even announced, so first I will finish what I started.

factorio on switch

> Your best bet for "Switch + Factorio + Mods" is probably Factorio backporting the controller controls on to the mainline release, then taking that release and running it on a Steam Deck. Which isn't a terrible idea anyhow, as the Deck is substantially more powerful than a Switch (the Deck can mostly emulate a Switch, and emulation generally takes a substantial power delta) so rather than squeezing it on, you should be looking at something that is actually running fairly comfortably.

factorio on switch

Your best bet for "Switch + Factorio + Mods" is probably Factorio backporting the controller controls on to the mainline release, then taking that release and running it on a Steam Deck.

FACTORIO ON SWITCH FULL

(Possibly the things in the store for Bedrock Minecraft? I'm not sure how "blessed" the things in the Minecraft store are, nor how deep they can go do those get to run full code or are they running in some sort of Minecraft-specific VM, which is another layer removed from the CPU code?) Anyone who can name one, I welcome the info.

FACTORIO ON SWITCH MODS

Theoretically, mods could become DLC, but the road is still pretty long and I'm not aware of anything that has made that leap yet. Mods qua mods are not possible, because that term generally encompasses non-blessed people providing code and assets.







Factorio on switch